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Bugs October 8, 2026, 03:45 MSK. Last issue change: 03:45 MSK.

Hunter reported Auto Shot switching targets when one dies

One Hunter says can pick a nearby enemy after the current target dies, even when the second enemy was not in combat. Watch your target near a kill.

Views: 0

Status: Open with Pending Approval label. No fix confirmed.

Description

On October 8, a player reported that a Hunter's sometimes picks another enemy if its current target dies during a shot. They say this can pull an enemy the group did not plan to fight. The Forever database lists at level 1 and says it continues until cancelled. The report has no video, client build or independent retest.

Effect

An unintended shot can pull extra enemies in a group. Watch the selected target near a kill when untouched enemies stand nearby. Cancel before the target dies if another pull would be risky. That precaution has not been tested as a fix.

How to reproduce it

  1. As a Hunter with a ranged weapon, start . The Forever database lists level 1 and an 8-35 yard range.
  2. Attack one enemy while a second enemy nearby is out of combat. Watch the selected target and the shot when the first enemy dies.
  3. In one report, picks the second enemy and keeps firing. For a cautious pull, cancel before the first target dies when you do not want another fight.
  4. If you reproduce this, record the build, weapon, cancellation method and whether the second enemy entered combat. A fix in 1.60.1.70245 is unconfirmed.

What players report

  • josh2602, GitHub

    Said a Hunter picked another enemy out of combat after the target died during a shot.

    Read discussion ↗

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