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Classes and races Official notes published October 16, 2026 at 03:15 MSK. Blizzard labels the update October 15 in its local time. Build 1.60.1.70425.

Hunters can keep one Fire Trap and one Ice Trap active

From level 20, place an for damage and a for a separate target. adds an area slow from level 28.

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Description

Build 70425 allows one Fire Trap and one Ice Trap from the same Hunter to exist at once. Damage and control can be prepared at separate positions. Rank 1 is learned at level 16, at 20 and at 28. prevents one enemy from acting, but any damage breaks the ice. slows enemies in an area rather than freezing one target.

Effect

Place the Fire Trap on the main target's path and use the Ice Trap to control another enemy. The active limit is separate for the Fire and Ice categories.

How to reproduce it

  1. From level 20, prepare and .
  2. Place on the path of the enemy your group plans to damage.
  3. When becomes available, place it for a different target. Keep damage and periodic effects away from the frozen enemy.
  4. From level 28, use instead of when you need an area slow.

Further conditions

  • The limit is one Fire Trap and one Ice Trap. This change does not allow two Fire Traps or two Ice Traps.
  • Cooldowns and trap lifetimes still apply. and occupy the same Ice category.

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