Bugs 2026-10-10T16:50:17Z (UTC), checked October 11
Malediction increases Hellfire self-damage in a player test
A 0/5 versus 5/5 comparison shows higher self-damage with unchanged enemy damage.
Status: On October 13, the community tracker closed this report after AidanZMoon claimed a fix in the next build. The account’s Blizzard affiliation is unverified. Available build remains 70338. A fix in that build has not been verified.
Updated What changed
On October 13, the community tracker closed this report after AidanZMoon claimed a fix in the next build. The account’s Blizzard affiliation is unverified. Available build remains 70338. A fix in that build has not been verified.
Description
reportedly raised self-damage from 84-85 to 88-89 per tick, while enemy damage stayed at 84-85. The author links six fights covering 0/5 through 5/5 and screenshots. No independent in-game reproduction was performed.
Effect
Do not assume the talent increases damage to enemies. Compare both parts of the spell on your build.
How to reproduce it
- Record ticks against yourself and enemies at 0/5 .
- Repeat under the same conditions after changing the talent rank.
- Compare ordinary ticks separately from critical ticks. If only self-damage rises, attach the log and build to a report.
What players report
- AidanZMoon
Claims a fix in the next build. This is not a test of current build 70338.
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