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Bugs 2026-10-10T16:50:17Z (UTC), checked October 11

Malediction increases Hellfire self-damage in a player test

A 0/5 versus 5/5 comparison shows higher self-damage with unchanged enemy damage.

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Status: On October 13, the community tracker closed this report after AidanZMoon claimed a fix in the next build. The account’s Blizzard affiliation is unverified. Available build remains 70338. A fix in that build has not been verified.

Updated What changed

On October 13, the community tracker closed this report after AidanZMoon claimed a fix in the next build. The account’s Blizzard affiliation is unverified. Available build remains 70338. A fix in that build has not been verified.

Description

reportedly raised self-damage from 84-85 to 88-89 per tick, while enemy damage stayed at 84-85. The author links six fights covering 0/5 through 5/5 and screenshots. No independent in-game reproduction was performed.

Effect

Do not assume the talent increases damage to enemies. Compare both parts of the spell on your build.

How to reproduce it

  1. Record ticks against yourself and enemies at 0/5 .
  2. Repeat under the same conditions after changing the talent rank.
  3. Compare ordinary ticks separately from critical ticks. If only self-damage rises, attach the log and build to a report.

What players report

  • AidanZMoon

    Claims a fix in the next build. This is not a test of current build 70338.

    Read discussion ↗

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