Bugs Forum report posted October 8, 2026, 00:02 MSK. Replies through 01:51 MSK do not include a retest. Wowhead guide updated October 6. Checked October 8.
Priest reports a second Mana charge when disease jumps
One player says deducts Mana when jumps to another target. They also report that the jump fails when Mana is low.
Status: Single report. Reproducibility on build 1.60.1.70245 and fix status are unconfirmed.
Description
In a forum thread opened on October 8, a Priest described testing . The Forever record says the talent should carry the remaining duration to an enemy within 10 yards when the afflicted target dies. The player says the jump deducts Mana again and fails if they lack enough Mana. They provided no combat log, build number or independent retest. The amount of any extra charge is not established.
Effect
Priests relying on the disease moving between enemies can watch their Mana and check whether the effect persists after the first target dies.

How to reproduce it
- At level 30 with the needed Legacy talent points, take . A beta guide shows a build with two points. rank 2 is available at level 28.
- Find two nearby enemies. Note your Mana, apply to the first and kill it before the 24-second effect ends.
- Check whether the effect jumps to the second enemy within 10 yards and whether Mana changes at that moment. In the one report, Mana is charged again and low Mana can prevent the jump.
- If you reproduce it, save a combat log and build number for a Blizzard report. Until confirmed, do not rely on an automatic jump while low on Mana.
What players report
- Shokabruh, Blizzard forum
Reported a second Mana charge when the afflicted target dies and no jump at low Mana. Did not establish the exact build or Mana amount.
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