Game systems Suggestion: October 7, 2026, 09:40 MSK. Player confirmation: 09:43 MSK.
Player confirms /tm 8 marks a dungeon target with Skull
A Forever beta tank confirmed that puts a Skull on the selected target. The mouseover variant in the same thread remains a suggestion.
Description
On October 7 at 09:43 MSK, Ashkir confirmed on the Blizzard forum that placed a Skull marker in a Forever dungeon. Another player had suggested the command. ForeverDB found /tm in the build 1.60.1.70205 client files and lists 8 as Skull. The forum author did not state their build. There is no independent test on the current 1.60.1.70245 build.
Effect
A tank can mark the group's first target without an old /script macro, which players in the thread could not use.

How to reproduce it
- In a group, select the enemy you want to mark. The original example comes from a dungeon tank. The player did not describe other conditions.
- Open the macro window with /macro and create a one-line macro: . Put it on an action bar and press it once.
- Check whether a Skull appears over the selected target. If you test build 1.60.1.70245, add the build and result to the original thread. The forum author did not test whether a second press removes the marker.
Further conditions
- The same thread suggests /tm [@mouseover, exists, nodead] 3 for mouseover. No player in the thread reports testing this variant in Forever. The client command list maps 3 to Diamond, not Skull.
- ForeverDB documents client build 70205. Its guide does not prove that every macro condition runs on build 70245.
What players report
- Fake, Blizzard forum
Suggested /tm 8 for the selected target and a separate /tm [@mouseover, exists, nodead] 3 variant. Did not describe a mouseover test.
Read discussion ↗ - Ashkir, Blizzard forum
Replied that /tm 8 worked for a Skull marker.
Read discussion ↗