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Bugs First test: October 3, 2026, 23:33 MSK. Second test: October 4, 16:00 MSK. Fix promise: October 6, 04:30 MSK. New report: October 7, 17:11 MSK. New notes: October 8, 21:32 UTC, build 1.60.1.70291.

Last Stand adds less current health when the health bar is low

Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build.

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Status: Blizzard announced a fix for Last Stand granting the wrong amount of health. Repeat the low-health test in the new build.

Updated What changed

Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build.

Description

Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build. Before the update: A second independent report appeared on October 7. Maximum health increases by 30%, but current health appears to rise only in proportion to the bar filled before use. In the October 3 test, the player had 350 of 1,354 health. The buff tooltip showed a 406-point increase, but current health rose by 106 after the player excluded a simultaneous 34-point regeneration tick. Another player tested the issue on October 4 and attached a video. On October 6, a community tracker maintainer said a fix would come in the next build. The October 7 report was closed as a duplicate. It gives no build number, so we cannot tell whether the reporter had a build containing the fix.

Effect

When a Warrior is already low on health, do not count on an instant heal equal to 30% of maximum health until the fix is verified. Record health before and after use and the client build.

Last Stand game icon
Icon from the Forever database, not a health test screenshot. Original

How to reproduce it

  1. As a Warrior with , record maximum health and lower current health in a safe place. The sources do not establish the talent's exact unlock level.
  2. Use the ability and compare the gains in maximum and current health. In the original test, maximum health rose by 406, while current health rose by 106 from a starting 350 of 1,354.
  3. Account for normal health regeneration, record the build and include the numbers in a new report. A 34-point regeneration tick occurred during the original test.

What players report

  • rkc91, community tracker

    Attached a video and calculation: at 350 of 1,354 health, current health rose by 106 instead of the expected 406.

    Read discussion ↗
  • ironskillet2, community tracker

    After clarifying current versus maximum health, ran a separate test and attached a video.

    Read discussion ↗
  • AidanZMoon, community tracker

    On October 6, said a fix would be in the next build. No build number was given.

    Read discussion ↗
  • manymoles, community tracker

    On October 7, independently reported a gain based on current rather than maximum health.

    Read discussion ↗

Comments

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