Bugs First test: October 3, 2026, 23:33 MSK. Second test: October 4, 16:00 MSK. Fix promise: October 6, 04:30 MSK. New report: October 7, 17:11 MSK. New notes: October 8, 21:32 UTC, build 1.60.1.70291.
Last Stand adds less current health when the health bar is low
Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build.
Status: Blizzard announced a fix for Last Stand granting the wrong amount of health. Repeat the low-health test in the new build.
Updated What changed
Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build.
Description
Blizzard announced a fix for granting the wrong amount of health. Repeat the low-health test in the new build. Before the update: A second independent report appeared on October 7. Maximum health increases by 30%, but current health appears to rise only in proportion to the bar filled before use. In the October 3 test, the player had 350 of 1,354 health. The buff tooltip showed a 406-point increase, but current health rose by 106 after the player excluded a simultaneous 34-point regeneration tick. Another player tested the issue on October 4 and attached a video. On October 6, a community tracker maintainer said a fix would come in the next build. The October 7 report was closed as a duplicate. It gives no build number, so we cannot tell whether the reporter had a build containing the fix.
Effect
When a Warrior is already low on health, do not count on an instant heal equal to 30% of maximum health until the fix is verified. Record health before and after use and the client build.

How to reproduce it
- As a Warrior with , record maximum health and lower current health in a safe place. The sources do not establish the talent's exact unlock level.
- Use the ability and compare the gains in maximum and current health. In the original test, maximum health rose by 406, while current health rose by 106 from a starting 350 of 1,354.
- Account for normal health regeneration, record the build and include the numbers in a new report. A 34-point regeneration tick occurred during the original test.
What players report
- rkc91, community tracker
Attached a video and calculation: at 350 of 1,354 health, current health rose by 106 instead of the expected 406.
Read discussion ↗ - ironskillet2, community tracker
After clarifying current versus maximum health, ran a separate test and attached a video.
Read discussion ↗ - AidanZMoon, community tracker
On October 6, said a fix would be in the next build. No build number was given.
Read discussion ↗ - manymoles, community tracker
On October 7, independently reported a gain based on current rather than maximum health.
Read discussion ↗