Orb of Mystic Insight: crafting and requirements
A level 25 off-hand with 6 Intellect and up to 7 spell damage and healing.

Class
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A level 25 off-hand with 6 Intellect and up to 7 spell damage and healing.
A level 25 off-hand with 6 Spirit, up to 13 healing and up to 4 spell damage.
A level 26 two-hand mace with 12 Stamina and up to 24 spell damage and healing.
This shield has 642 Armor, 13 Block, 8 Stamina and 3 Spirit.
An early mace for use with a shield.
This early sword deals 9-18 damage and adds 1 Strength.
A 1.80-speed mace with 6-13 damage and 1 Agility.
This main-hand mace has 13-26 damage, 2.40 speed and 2 Strength.
Restores 140-180 mana from level 5.
This two-handed mace deals 47-71 damage and adds 8 Stamina plus up to 8 spell damage and healing.
This two-handed mace deals 73-110 damage and adds 32 Attack Power and 60 Armor.
A level-28 two-handed axe with 78-117 damage.
A level-18 two-handed mace with 55-83 damage, 11 Strength and 4 Agility.
A level-26 two-handed sword whose proc deals Fire and Frost damage, slows the target and applies Nature damage.
A level-22 two-handed axe with 59-89 damage and 8 Strength.
A level-29 two-handed axe with 88-132 damage, 3.80 speed, 15 Strength and 8 Stamina.
One 20-charge test yielded nine moss and 11 ghouls. The author reports no ghoul experience or loot.
The former SoD chain now rewards a cloak with Strength, Stamina and Holy damage. Wowhead reports that Horde cannot currently finish it.
now uses the Paladin's spell power. Base damage returns to Vanilla values and its coefficient falls from 13.3% to 6%. can trigger once per 1.5 seconds. no longer generates threat when returning mana.

An guard sends Forsaken Paladins to , but a player found no trainer there. The Forever database places in .
A Paladin with can maintain on a target through . This fills an archive gap: the Forever database already describes the mechanic.
One Paladin showed a damage gain absent from the talent description. The tracker names October 15 for a fix. A new build test is still needed.
Players reported that absorbs damage before 's shield. The Paladin talent returns no Mana until its own shield is spent.
The Alliance mace gained : 39-59 damage, tripled against Fire and Earth Elementals. The Undead sword keeps its Holystorm bonus against wolves and worgen.
now grants 4-20% block chance across five ranks, down from 6-30%. Check your Protection build before a dungeon.
Blizzard listed 60% extra Holy threat instead of 90%. Level-20 dungeon reports now describe geared damage dealers pulling mobs away from the tank.
’s drop helps with bulk early bars. Requires level 16 and leather armor proficiency.
reports describe aggro across floors and escort credit problems. No Blizzard fix is confirmed.
Archive catch-up: these new Forever boots require level 10 and give +4 Strength and +4 Stamina. The pattern is sold in and requires Leatherworking 35.

Two set pieces have player drop reports from the dungeon. Four pieces restore mana. Five can add a healing-over-time effect.

Take at from level 18. The reward is , a two-hand sword with 25.59 DPS and a special hit effect.
The ring drops in and requires level 17. The second set piece is not an early target.
A mail belt, chest, leggings and two-hand axe are equippable from levels 15-16. Here are the stats and reported bosses.
grants +9 Stamina and up to +10 spell damage and healing. Both factions have a plan vendor.
From level 19, the shield offers 547 armor, 11 block and up to +4 spell damage and healing. It drops in .