Glimmering Staff: a crafted staff for level 25
At level 25, it gives 11 Intellect, 11 Stamina and up to 34 spell damage and healing.

Class
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At level 25, it gives 11 Intellect, 11 Stamina and up to 34 spell damage and healing.
At level 25, it gives 11 Spirit, 11 Stamina and up to 34 spell damage and healing.
A level 25 off-hand with 6 Intellect and up to 7 spell damage and healing.
A level 25 off-hand with 6 Spirit, up to 13 healing and up to 4 spell damage.
A level 26 two-hand mace with 12 Stamina and up to 24 spell damage and healing.
This shield has 642 Armor, 13 Block, 8 Stamina and 3 Spirit.
An early mace for use with a shield.
A 6-12 damage one-handed axe that leaves room for a shield.
A level-3 staff with 10-19 damage and 3.30 speed.
A 1.80-speed mace with 6-13 damage and 1 Agility.
This main-hand mace has 13-26 damage, 2.40 speed and 2 Strength.
Restores 140-180 mana from level 5.
A level-13 staff with up to 18 spell damage and healing.
This two-handed mace deals 47-71 damage and adds 8 Stamina plus up to 8 spell damage and healing.
A level-17 staff with 8 Stamina and up to 24 spell damage and healing.
This level-18 staff adds up to 45 healing and 15 spell damage, plus 5 Spirit and 2 Stamina.
A level-10 staff with up to 8 spell damage and healing.
A level-10 cloth kilt with 3 Stamina and up to 2 spell damage and healing.
Adds 8 Agility for one hour from level 18.
A level-21 staff with up to 52 healing and 17 spell damage, plus 12 Spirit and 5 Stamina.
A level-24 staff with up to 32 spell damage and healing and 11 Spirit.
A level-28 staff with up to 36 spell damage and healing, 14 Stamina and 3 spell penetration.
This two-handed mace deals 73-110 damage and adds 32 Attack Power and 60 Armor.
A level-28 two-handed axe with 78-117 damage.
A level-26 staff with up to 34 spell damage and healing, 11 Stamina and 5 mana per 5 seconds.
A level-18 two-handed mace with 55-83 damage, 11 Strength and 4 Agility.
A level-22 two-handed axe with 59-89 damage and 8 Strength.
A level-29 two-handed axe with 88-132 damage, 3.80 speed, 15 Strength and 8 Stamina.
This staff adds up to 36 spell damage and healing, 11 Intellect and 13 Spirit.
A level-27 elixir with 15 Agility for one hour.
Current data lists the early quest for Tauren. The idol saves 40 shapeshift mana. The totem saves 5 mana on and .
One 20-charge test yielded nine moss and 11 ghouls. The author reports no ghoul experience or loot.
benefits the party within 30 yards. A Shaman with on their main hand does not receive their own totem's benefit.
One dwarf reports no mana solo or in groups. Another player reports working restoration on a Skyborne.
The level-30 chain has easier totem collection. Its final quest offers a weapon choice and an extra shield.
Blizzard adjusted progression for and ranks 1-5, ranks 1-3 and ranks 1-5. New ranks should improve on earlier ones.
Blizzard announced a fix for activating and being consumed immediately by . A newly triggered effect should no longer disappear immediately.
The class article now lists as removed, not baseline. A player saw the normal 5% block chance with no talent points.
places up to four preset totems after a three-second stationary cast. Players suggest placing one or two totems manually while moving.
Players can choose the reward from level 24. Horde finishes the chain in
Thunder Bluff and Mulgore, Alliance in
Wetlands and
Ironforge. Acquisition in build 70245 has not been retested.
A critical triggers the talent. periodic ticks, totems and weapon effects do not.
The new beta makes the form easier to see. Blizzard calls the look temporary and plans to restore the earlier model after a permanent fix.

With the beta cap raised to 30, Shamans can learn from level 22. It moves active totems up to 30 yards.
After the new build, should refund 25% of the cost of each recalled totem.

Blizzard showed a two-handed Enhancement style. Five stacks remove cast time and Mana cost, needs level 32.
’s
Deadmines drop helps with bulk early bars. Requires level 16 and leather armor proficiency.

Choose the shared racial language in normal chat. Reports cover opposite-faction Skyborne and Night Elves.
Archive catch-up: these new Forever boots require level 10 and give +4 Strength and +4 Stamina. The pattern is sold in
Ironforge and requires Leatherworking 35.

Two set pieces have player drop reports from the dungeon. Four pieces restore mana. Five can add a healing-over-time effect.
The ring drops in
Deadmines and requires level 17. The second set piece is not an early target.

Dwarf Shamans have their own quest chain for Water Totem, starting at level 20.
At Stonewatch Falls, a water sample may vanish without quest credit. This is one report. No fix is confirmed.