Glimmering Staff: a crafted staff for level 25
At level 25, it gives 11 Intellect, 11 Stamina and up to 34 spell damage and healing.

Class
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At level 25, it gives 11 Intellect, 11 Stamina and up to 34 spell damage and healing.
At level 25, it gives 11 Spirit, 11 Stamina and up to 34 spell damage and healing.
A level 25 off-hand with 6 Intellect and up to 7 spell damage and healing.
A level 25 off-hand with 6 Spirit, up to 13 healing and up to 4 spell damage.
A level 26 wand with 23-43 Arcane damage, 1.30 speed and 4 Intellect.
A level 30 wand with 40-76 Arcane damage, 2.00 speed and up to 5 spell damage and healing.
A level-16 main-hand dagger with up to 22 spell damage and healing.
Restores 140-180 mana from level 5.
A level-13 main-hand dagger with 4 Intellect and up to 18 spell damage and healing.
A level-13 staff with up to 18 spell damage and healing.
A level-17 staff with 8 Stamina and up to 24 spell damage and healing.
This level-18 staff adds up to 45 healing and 15 spell damage, plus 5 Spirit and 2 Stamina.
A level-10 staff with up to 8 spell damage and healing.
A level-10 cloth kilt with 3 Stamina and up to 2 spell damage and healing.
A level-21 staff with up to 52 healing and 17 spell damage, plus 12 Spirit and 5 Stamina.
A level-24 staff with up to 32 spell damage and healing and 11 Spirit.
A level-28 staff with up to 36 spell damage and healing, 14 Stamina and 3 spell penetration.
A level-27 wand with 37-69 Arcane damage and 4 Intellect.
A level-26 staff with up to 34 spell damage and healing, 11 Stamina and 5 mana per 5 seconds.
This wand deals 30-57 Shadow damage and adds up to 6 Shadow spell damage.
This staff adds up to 36 spell damage and healing, 11 Intellect and 13 Spirit.
A video report shows a missed heal at the 40-yard edge. The author also reports a pet problem, although Blizzard said the spell should heal pets.

Fresh characters have intact boots. The original test used Priests created before the patch.
Blizzard corrected being calculated as a three-second channel instead of two seconds. Damage and healing were reduced for this fix. Rank 1 mana cost rose by 50%, while healing for ranks 2 and 4 received a separate increase.
Blizzard fixed incoming-damage calculations: player Stamina should no longer reduce gains and absorption should be ignored in the calculation. Values were rebalanced around 20-40% armor depending on level. New players still report differing physical and spell-hit results, so actual behavior needs testing.
One player says deducts Mana when jumps to another target. They also report that the jump fails when Mana is low.
Players can choose the reward from level 24. Horde finishes the chain in and Mulgore, Alliance in and . Acquisition in build 70245 has not been retested.
Players reported that absorbs damage before 's shield. The Paladin talent returns no Mana until its own shield is spent.
In a report with video, a weaker spent Mana and applied again without replacing the stronger shield on the target.
Blizzard says has a 5-minute cooldown, while the level-10 Forever spell entry shows 10 minutes.
from the now cuts Cooking time by 25% while equipped. The wand requires level 17 and drops from .
Blizzard fixed . Check for critical damage ticks in the combat log after updating.
The quest leads to in . The spell confuses up to five nearby enemies for three seconds.

Choose the shared racial language in normal chat. Reports cover opposite-faction Skyborne and Night Elves.
has 4 DPS and can be traded before equipping it.

Two set pieces have player drop reports from the dungeon. Four pieces restore mana. Five can add a healing-over-time effect.

At level 20, every Priest trains the spell. It is no longer Dwarf-only.